This map pack includes two versions of the same map (one normal and and one rundown) and four versions of each of those (day, night, twilight, and winter) and then there are two grid options for all eight maps (size accurate grid or no grid) for a total of sixteen maps.
All sixteen maps were made in Inkarnate and you can check out a timelapse of the of the creation of these maps on my youtube channel @immortalmaps
These maps were made for Dnd and other TTRPGs and will fit perfectly into many campaigns. This map also comes with an engaging, full fledged story, great for a Dnd session or even a full one shot that comes with the map in the form of an RTF file.
(This is only a basic story however, if you wish to play this as a campaign you will need to add monsters and such before you do so.)
Here is the story, and feel free to shape this to fit your campaign :
Let me tell you a little story about a man named Brinn Blaesk. Brinn Blaesk was a farmer with a firmly planted position in the common folk. Brinn farmed the crops of many lands. He was the sole provider of Rarraple, his specialty. Brinn, amongst many other people, gave his life to the great Aniqotion Orc Invasion, fighting as a valiant, yet ordinary, loyal warrior. Shortly after his death, he was honorably buried, along with a seed of his prized rarraple, in hopes that the seed would grow into a mighty tree atop the dirt he lays in. That seed grew out of Brinn’s corpse, feeding off of his lifeblood, reincarnating Brinn’s soul into a majestic rarraple tree over the course of many years. But over time people noticed strange behavior from the tree until one day someone reported the tree talking to them. The grave was walled off and hidden from sight shortly after. In exactly ten years after the tree was planted it mysteriously disappeared. A short few days after the tree disappeared it was found living in the farmer’s house. It had grown arms, legs, and other body parts. Many brave adventurers have gone to capture the tree, but none of them have come back. Following in those adventurers is ill-advised, but one thing is for sure, the spoils may very well be unheard of to even the richest of nobles.